Card changes in EOJ Legends (compared to PS3 EOJ)  XML
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Habanero

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Here is the list of all card changes in EOJ Legends in comparison to PS3 EOJ.
Maybe this could be made sticky for some time.


WOOD

Green Lycanthrope (10056) - lost 1 HP when transformed
Bewitching Elf Archeress (57) - got BS at sides
Sleeptrap (58) - AT+1, AC+1
Elven Berserker Maiden (10060) - got BS at sides
Green Cubic (72) - doesn't generate Exit mana
White Tree Haunt (161) - lost BS at sides, got standard attack pattern (N)
Elven Plaguedancer (163) - lost its ability to increase AC
Goblin Basher (164) - SC-1, AT-1, got "adjacent enemy creatures cannot dodge", attack pattern changed to selective N,E,W
Reaper's Golem (168) - attack pattern changed from N2 to N
Preacher Noova (10173) - HP+1, AC+1, AT-1
Goblin Fanfare (259) - got standard attack pattern (N)
Elven Scout Mistress (268) - SC-2, AC+1, HP-1
Wild Dendrovort (273) - the ability "each time an creatures rotates ..." from 1 to 2 damage (this has to be checked as the text didn't change on PSP)

EARTH

Verzar Foot Soldier (38) - AC+1
Novogus Catapult (43) - got BS at sides
Black Hood Dwarf Vulitra (10051) - AT-1
Yellow Cubic (54) - doesn't generate Exit mana
Verzar Swordsman (143) - AT-1 (AT+1 now only if he is on non-Earth)
Far Land Sand Dog (145) - AC+1, attack pattern changed from N2 to (N1 or N2)
Dwarf Sniper (146) - AC+1, lost the ability to get +1 protection if allied Vulitra on board
Verzar Golem (150) - now only has AT bonus if on non-Earth field
Novogus Sinbearer (155) - got BS at back
Archbishop Jirva (10156) - now only generates mana when on non-Earth
Parmetic Vengeress (255) - AT-2, now attack bonus only when on non-Earth field, lost ability to return creatures from graveyard
Dwarf Battlebuggy (10151) - AC from 2 to 1


WATER

Cloud Runner (25) - now Draw card only when summoned to non-Water field
Moving Isle of Kadena (29) - HP-1, AT-1, steal mana ability only when summoned to adjacent allied creature
Siam, Traitor of the Seas (33) - HP-1
Blue Cubic (36) - doesn't generate Exit mana
Cloudrunner Marauder (127) - got BS at sides
Frost Guards (129) - HP-1
Ghost Ship (133) - got attack pattern (E or W)
Okunada Moving Temple (136) - SC-1
Queen's Emissary (138) - AT+2, got attack pattern (N or N2)
Corleo, Venoan Capo (141) - attack pattern changed from N to (N or N2)
Blue Lycanthrope (227) - got BS at sides
Corsez Henchman (231) - SC-1, attack pattern changed from (N or E or W) to N
Reverend Father Vlo (240) - HP+1
Admiral Belta (10142) now only flips fields if on non-Water field
Sarma of Tinoa (140) now increases SC only if he is on non-Water field, the SC increase is on 2 fields ALL directions

FIRE

Freedonian Wanderer (3) - got "adjacent enemy creatures cannot dodge"
Lesser Granvenoa (10009) - HP-1, AT+2
Didi the Enlightened (14) - HP-1
Red Cubic (18) - doesn't generate Exit mana
Partmole Warhound (114) - SC-1,HP-1
Fire Witch Freedonia (124) - return ability changed from "adjacent" to "2 fields in front, left and right"
Shaman Zolda (125) - SC-1
Rageflame Spitter (212) - AC+1, got BS at sides and new attack pattern - (N+S) instead of N
Flame Lizard Barracks (216) - AT+1
Cai-Shae Brazier (217) - SC-1
Flame Lizard General (222) - lost BS at sides
Carlo the Scorched (226) - AT+1, new attack pattern - (N or E or W) instead of N


BIOLITH

Morning Star Warrior (77) - HP+1, Protection-1
Tino, Son of Scion (85) - SC-1
Phaseus, Biolith God (89) - AC+3
Athenix Citadel (175) - AC-1
Biolith Centurion (177) - AT+1
Battle Master (182) - got BS at back with new attack pattern - lost all attack at back, adds 1 to the AC to enemies on 2 fields in front, left and right
Biolith Temple (185) - AT-2
Sciondar Gateway (186) - got standard attack pattern (N)
Architekt (275) - got standard attack pattern (N)
Toxic Intruder (279) - SC-1, HP-1, AT-1
Biolith Sentry (280) - AT-1, got BS at back with new attack pattern - lost all attack at back
Kastor (285) - new attack pattern - (N+N2) instead of N


NEUTRAL

White Cubic (90) - doesn't generate Exit mana
Sword of Juno (187) - SC-1
Hammer of Juno (188) - AC-1


SPELLS

Goghlie Altar (92) - aditional cost - discard a creature
Summoner Mesmer's Lapse (93) - SC+1
Yuga's Mesmerizing Fog (95) - SC-1
Great Tolicore Quake (99) - SC-1
Tinoan Telekinesis (101) - SC-2
Tinoan Teleportation (102) - SC-2
Blinding Skies (107) - new text: All enemy creatures adjacent to a selected Biolith field are dealth magic damage equal to the number of Biolith fields + now you have to discard 2 Biolith creatures
Seer Vizak's Calamity (109) - SC+1
Call of Timeless Juno (110) - SC-5 and the selected fields have to be empty
Absolver Sacrament (191) - now the sacrificed creaturea has to be adjacent to allied
Dhees's Command (195) - SC-2 but only non-magic attacker can be selected
Aluhjan Regeneration (196) - SC-1
Lament for Clare Wil (197)l - now deals damage equal to Dodge+Protection (was Dodge only before)
Seer Vizak's Cleansing (209) - SC-1
Benediction of Juno (210) - SC-1
Theraclave Tollgate (10293) - SC+1
Parmetic Castigation (296) - SC+2
Mesmer's Lecture (10297) - 1 card more to draw
Aluhja Seduction (300) - SC-1
Yaksha Stimulants (301) - SC-1, now target is enemy creature adjacent to allied creature
Dhees Migration (303), Building The Granvil (304), Val's Secret Message (305),The New Capital (306) - now you target an field, any creature summoned to that field in the same turn becomes the coresponding element
Juno's Admonition (310) - SC-1

This message was edited 23 times. Last update was at 31/03/2010 23:04:01


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here's one that caught me out yesterday, Goghlie Altar (92), you now have to discard a creature just like Parmetic Holy Feast (91). Nasty,

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Habanero wrote:
Black Hood Dwarf Vulitra (10051) - AT-1


WOOT NOOOOOOO WHYYYYYYYYYYYYY
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Habanero

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SkyBreaker101 wrote:
Habanero wrote:
Black Hood Dwarf Vulitra (10051) - AT-1


WOOT NOOOOOOO WHYYYYYYYYYYYYY


I agree. This one + the change to the Vengeress are

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Habanero

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OK, I listed all changes I am aware off.
Please if you find any errors or know about any other changes, post it here.

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Goldie3335

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Good vengress wont be seen so much boring games they were

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obi2kanobi

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Damn those are a lot and even more comming!

just love the changes this will make the game mor accaseble for all card's NOT just Vengeress deck's.


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can't they update 4 the eoj ps3 version to those changes? does not matter that the card's dont match. the last update did change a lot of card's as well.

what do you guy's think?

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Solknar

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I think it would be possible if they released promo inserts to fix the text on the cards.

*Edit - Actually for a cost effective solution just release a couple pages with the updated text for people to print/cut and make their own inserts. This way it costs them absolutely nothing but it still looks like they supported the ps3 version.

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Habanero

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obi2kanobi wrote:Damn those are a lot and even more comming!

just love the changes this will make the game mor accaseble for all card's NOT just Vengeress deck's.



Well, I think this are almost all changes (if not all). But there is several new cards also.

Although altogether the changes aren't to bad, they could do better job. There is still so many cards that will be unused.

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Ohitsuji

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Did Verzar Swordsman (143) have 3 BS in the PS3 game ? cuz it has it now.

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Habanero

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Ohitsuji wrote:Did Verzar Swordsman (143) have 3 BS in the PS3 game ? cuz it has it now.


Yes, it has. There was no change regarding the BS.

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Stone Wing Veteran (245) now gains +1 Protection from a Giant Axe Dwarf (41) like the Stone Wing Dwarf (39) does
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Habanero

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KillerShark1978 wrote:Stone Wing Veteran (245) now gains +1 Protection from a Giant Axe Dwarf (41) like the Stone Wing Dwarf (39) does


That is not new. He has this ability on PS3.

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couple more attrition nerfs people missed

Blinding Skies (107)- now requires both discards to be biolith creatures.

Absolver Sacrament (191)-now requires the sacrificed creature to be next to an allied creature.

I thnk both are unnecassary.
 
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